Some excellent studies have shown the value gaming has in motor skills, perception and decision making. Dye, Shawn Green and Bavelier have spent a number of years continuously experimenting and improving on their research surrounding whether people’s ability to make decisions or perceive things is affected by games. The overwhelming result is that gaming does have a significant impact on certain skills. Of particular interest is the conclusion drawn that, from these experiments, the assumption can be made that skills learned during gaming are transferable … a critical issue in education and learning fields.
One area that is confirmed to be improved is the ability to pay attention (attentional capacity) during an activity. Gamers have a longer attention span and can focus better on a task and improved results (accuracy).
Most interestingly, the study didn’t just conclude that gaming improves visual attention skills. As a second experiment, participants were divided…
Georgia native Luke Pye was 18 years old, driving with his high school girlfriend on the highway when a van cut him off. He reacted by turning his wheel toward the guardrail, avoiding the surrounding cars and oncoming traffic. The situation could have played out in many different ways that afternoon. The couple could’ve been among the more than 41,000 people to lose their lives to car crashes in the US that year in 2007. Instead, they walked away with only a couple of bruises. Today, they’re married and have a four-month-old son. Pye credits his good fortune in large part to a driving simulator. “Driving on the simulator at my high school taught me to keep calm and think clearly in stressful situations,” he says. …[READ]
Our kids are fat. They’re super-connected, self-aware, highly-strategic, fat kids. One-third of American kids are overweight, according to the CDC. Another study predicts that a staggering 47% are predicted to be obese by adulthood. And while our instinct tells us to take away their phones and unplug their Xboxes, technology might actually be the cure. Augmented reality, in particular, has potential to mobilize (and exercise) those dubbed “the most sedentary generation in American history.” Meet Gen Z – kids born after the turn of the century. They’ve been described as “digital natives.” They’ve only known of a world with touch-screens and apps. And as a result, they’ve developed an instinctual relationship with technology. ….[READ]
Ralph Baer, the inventor often dubbed “the father of video games,” died at the age of 92 on December 6, 2014 at his New Hampshire home. Baer created the very first home console video game system in the early 1970s, which was licensed and sold as the Magnavox Odyssey and had games like Table Tennis.
Born in 1922 into a Jewish family in Germany, Baer’s family emigrated to New York in 1938 with the young Ralph eventually working in a leather factory. Described by Gamespotas “a lifelong inventor,” an adult Baer, while working as an engineer, came up with the idea for a device allowing games to be played on television. Later, he created the famous electronic game Simon. In 2006, he was awarded the National Medal of Technology. In 2008, he received the Game Developers Choice Pioneer Award.
So today, 3DM reported that it has been able to crack the latest DRM protection system called Denuvo, it has been used in the latest video games including:
Lords of the Fallen
Dragon Age: Inquisition
Denuvo has been a… errr…. excellent DRM as it was able to protect FIFA 15 for all of two months and Lords of the Fallen for a whole month! Dragon Age: Inquisition – Bioware’s highly anticipated RPG – has also been released with the same DRM, the particular group involved, a group of crackers, said “we decided to prove that everything can – eventually – be ‘unlocked.’ ”
We should note however, the team has only been able to crack the DRM, a working crack is not yet available. The first part is complete. Come back soon for more updates as they happen.